Before I recap what I've been doing, I do want to talk about something I forgot to mention in the last entry. Remember that wizard who asked me to fetch a potion elsewhere in the slums? Well, I assumed that he asked me to do it because he didn't want to hit the streets alone. When I brought the potion back to him, I had the opportunity to engage him in combat. I did for fun, with the intention to see what would happen and just restore my savegame afterward. Imagine my surprise when I discovered that he had an entire army at his disposal! It totally reminds me of the Phlan city watch. What do these people need my pathetic band's services for when they have armies of thugs on their payroll? Hmm. A thought occurs to me right this minute. Perhaps the potion was an illegal substance and the wizard didn't want anyone in his organization in danger of getting hit up by narcs. Not bloody likely.
I also want to take a moment to briefly respond to this blog's sole commentor, Simeon Pilgrim, who has given me some invaluable pointers in the journey thus far (hopefully he keeps them up). Last entry I complained about having to actually pay to level up. Simeon implied that such a situation should be obvious. I still maintain that the situation is unfair. When we experience things, our skills and attributes raise naturally. We don't actually need a piece of paper from the state to actually do things better. We do things better because we practice. I know this is probably a D&D standard and everything, but the knowledge gleaned from firsthand experience should be the one thing in all of existence that I don't have to pay for. Oh and also Simeon, I always knew that it's possible to map out the Rope Guild, I just knew that it wouldn't be accomplished by me.
So I'm still working on clearing out the slums to the west of the civilized area of Phlan. I only have two rooms left. I'm considering creating a couple more magic-users for the sole purpose of being cannon fodder and incapacitating the hordes with some more sleep spells. After I clear the rooms, the new characters would just be disposable until I make more disposable players or find some NPCs to join the party (which I haven't found yet and that bugs me).
All's not completely well in the slums. I bumped into a gypsy who gave me a fairly cryptic reading. I suppose you get what you pay for and she was pretty cheap. The whole line about friends where you expect enemies and enemies where you expect allies is pretty poignant in the context of cleaning the slums of monsters. Some of the monsters, just before battle, have yelled stuff to the effect of, "How dare you attack our home?" Good point. What am I doing? Maybe if the immigration issue wasn't such a hot topic in real life right now, I wouldn't be getting such a guilty conscience. Sure these orcs and goblins are different than us and maybe they didn't sign all the right papers when they moved in next door, but is it really ethical to exterminate them just because they're not from around here? They're humanoids too! Maybe the establishment is really the true enemy, or "The Man." Perhaps I'll be liberating the orcs by the end of the game. Interestingly, I also had the option of attacking the gypsy. I restored the game really quick after catching a glimpse of the message the game gave after the murder.
I'm still confused about the weaponry I sell. One of my short bows is actually a +1, so the vendors are willing to pay more for it (1750 gold pieces). Surely a +1 bow is better than a normal bow, but is it really worth 1749 more? Same with Derfindor's +1 leather armor (shouldn't armor be -1?). It's now the same armor level as ring mail, but it's worth hundreds more for some reason. It is lighter, I guess. I think I'll hold onto them until something really good comes up or I'm broke.
In the course of my boredom, I did a little bit of wandering to the west of the slums -- the Kuto's Well region. The discovery of a dungeon beneath the well was an exciting one although I knew that I would have a difficult time handling the horrors beneath when it was still hard to handle the horrors above. Inevitably, I bumped into a guy with... sigh... another army at his disposal -- Norris the Gray. Never heard of him. Some of the chatterings in the hemp market mention a gang near the well, but I don't know if this is the same one. Doesn't matter though, cuz my party
isn't tough enough yet to beat this guy. Derfindor's still far away from going up one level for Pete's sake. Norris is also immune to my patented sleep spell in battle, so by the time I take this guy down I'll need a new strategy. Here's hoping he'll have some interesting secrets. He certainly looks like he's got
something on the mind. Or maybe he's simply nuts or constipated or something.So just before writing this post, I took a boat to Sokal Keep. Had a little battle with some skeletons and zombies. Got wasted (as usual), but it was fun to finally utilize a little clerical
"turn undead" action. Worked like a charm (which I guess it was). Half of the monsters turned and ran; the other half killed us. Before that happened though I passed through some pretty interesting sites. One of which was a sad skeleton that provided me with the weird inscription pictured. Looks like I'll be needing to go back to school to figure this crap out.Okay. It's time to get pumped. Next time 'round, my party is going to start busting heads. My characters are being way too wussy. The second wind of battle is on its way!




















